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All Battle Plugs in Mario & Luigi: Brothership and how to get them

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Damage Shield 10 30 Reduces damage received from enemies by 20%. Easy-Peasy Counters 10 20 Holding the button makes counters easier, enabling you to float in midair when you jump and enlarging your hammer for those encounters. Kaboom Attack 10 30 Get an Excellent rating with a Jump or Hammer attack to also damage nearby targets. Surprise Iron Ball 20 10 30 When you get an Excellent rating with a Jump or Hammer attack, an iron ball drops on the target to deal more damage. Dizzifying Attack 20 15 20 Increases the damage you deal with Jump and Hammer attacks by 15%. Also, an Excellent rating can make a target dizzy. Surefooted Guard 15 5 20 Prevents the effects of Trip and Dizzy. Auto Mushroom 20 5 20 When your HP becomes low, will automatically use a Mushroom. Auto Syrup Jar 20 5 20 When your BP becomes low, will automatically use a Syrup Jar. Auto Herb 15 5 20 When you gain a status effect, will automatically use a Refreshing Herb. Anti-Flying Specialist 30 10 30 Jump attacks against flying enemies are guaranteed critical hits. Craft 4 Battle Plugs Anti-Spike Specialist 30 10 30 Hammer attacks against spiky enemies are guaranteed critical hits. Craft 4 Battle Plugs Empower Counters 30 10 20 Turns jump counters into ground pounds, and charges up hammer counters to do an extra 30% damage. Craft 4 Battle Plugs Auto 1-Up 30 3 20 When one of the brothers is KO’d, automatically uses a 1-Up Mushroom. Craft 4 Battle Plugs Loot Booster 30 10 20 Makes it more likely that defeated enemies will drop items. Craft 4 Battle Plugs Performance Bonus 40 3 20 Restores 50% of BP used on a Bros. Attack that earns an Excellent rating. Craft 8 Battle Plugs Auto Excellent 40 5 20 Automatically gives Jump, Hammer, and Bros. attacks an Excellent rating. Craft 8 Battle Plugs Spirited Item 40 5 20 Using an item can boost various stats. Craft 8 Battle Plugs Boomerang Items 40 5 30 Items you use return to your inventory. Craft 8 Battle Plugs Coinpiler 40 20 20 Causes enemies to drop coins each time you damage them in proportion to damage dealt. Craft 8 Battle Plugs Fiery Attack 50 15 20 Increases the damage you deal with Jump and Hammer attacks by 15%. Also, if you get an Excellent, your target may become burned. Craft 12 Battle Plugs Icy Attack 50 15 20 Increases the damage you deal with Jump and Hammer attacks by 15%. Also, if you get an Excellent, your target may become iced. Craft 12 Battle Plugs Attack Boost 50 10 30 Grants you one additional Jump or Hammer attack. Craft 12 Battle Plugs Bros. Boost 50 5 30 Boosts damage dealt by Bros. Attacks by 20% but also increases BP spent by 100%. Craft 12 Battle Plugs Deluxe Auto 50 15 15 The Auto series of Battle Plugs will automatically select the most efficient recovery item for your current state. Craft 12 Battle Plugs Kaboom Attack (II) 60 10 30 Get an Excellent rating with a Jump or Hammer attack to also damage nearby targets. Craft 17 Battle Plugs Surprise Iron Ball (II) 60 10 30 When you get an Excellent rating with a Jump or Hammer attack, an iron ball drops on the target to deal more damage. Craft 17 Battle Plugs Notdroppin 60 5 30 When you have at least 2 HP and you take enough damage to become KO’d, preserves you at 1 HP instead. Craft 17 Battle Plugs Back-Atcha Attack 60 3 30 When you take damage, sometimes triggers an extra Jump or Hammer attack back at the attacker. Craft 17 Battle Plugs Speedy Recharge 60 5 20 When another equipped plug reaches zero charges, its recharge time is shortened by 50% turns. Craft 17 Battle Plugs Second Helping 70 5 30 When using an item, uses two identical items out of your inventory to give the benefit for both. Craft 22 Battle Plugs Countdown to Cure 70 15 15 The number of charges decreases at the end of every turn. When the number reaches zero, HP and BP are 100% restored. Craft 22 Battle Plugs Countdown to Charge 70 15 15 The number of charges decreases at the end of every turn. When it reaches zero, all other equipped plugs are recharged to 50%. Craft 22 Battle Plugs Charge Bank 70 3 20 When another equipped plug would lose charges, this plug’s charges decrease instead. Craft 22 Battle Plugs Anti-Army Specialist 10 30 Jump and Hammer attacks against Bowser’s army are guaranteed critical hits Earned through story progression Anti-Zokket Specialist 10 30 Jump and Hammer attacks against Zok Troops are guaranteed critical hits. Earned through story progression Temperature Guard 5 20 Prevents the effects of Burn and Ice. Earned through story progression Auto Ampberry 5 20 When you are afflicted with Glohm, will automatically use an Ampberry. Earned through story progression



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